Also, if you hold the mouse icon over the army's portrait the tooltip will tell you if you're lacking naval superiority in any of the sea-zone's between your army's staging point and destination. The attacks are resolved as between land units, but they ignore defense, hardness and armor. They're usually enough to turn back most invasions, especially if they're all under a defensive field marshal. Sometimes I see a yellow exclamation with "no route to destination" or something like that. In my experience, only air superiority seems to stop the invasions. Create a garrison army, and set a 'defensive line' along the coast line, then attach the units. What happened? I've been messing around with cheating with the static modifiers, but naval invasions still bother me as I just want to send a shit load of troops everywhere without having to have ships in every sea. Next part of 'make it not gamey' is taking Norway and …. Set up 10 stack divisions at ports (Or whatever your invasion tech allows) 2. When it comes to the invasion itself, be sure to have both naval and air superiority to make sure the invasion itself is a successful. I have 70 subs in patrol in that Baltic sea. If you somehow struggle with achieving naval superiority, then put your navy on convoy raiding. Here’s what to do: Select the army you want to carry out the invasion. Either one can do it, in strong enough force.
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